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The Wandering Mind


The Wandering Mind Series
→The Neuroverse - MAXmachina, New York Live Arts, 2019
→In Kepler’s Gardens, AI Lab Journeys, Ars Electronica Festival, 2020
→You and AI: Through the Algorithmic Lens, Onassis Stegi, 2021
Plásmata II/ Ioannina, Onassis Stegi, 2023
The Wandering Mind Installation at Plásmata II/ Ioannina - Onassis Stegi


Mixed Media Installation
Performance
Research
Audio platform
A planetary-scale peripheral nervous system for dream states

Does the Earth dream? Can our dreams mesh? 

The Wandering Mind is an AI-powered performance platform for shaping dreams with the sounds of our world. Sampling and recomposing tiny fragments of sound from tens of thousands of global field recordings found online, the system generates a winding sound journey for sleeping and meditating audiences.

In our curated performances, group naps and guided mind-wanderings, dream guides convene a collective action of sleeping together. We respond to the past years, in which stay-at-home orders have torn old social fabrics and mass uprisings have constituted new ones. Both digital and physical public spaces have played a pivotal and transformative role. 

In micro-sampled sound baths, we travel through parks and public spaces across the world, paying tribute to human habitats of social distance and safe gathering, makeshift shelter and tenuous refuge, mass uprising and fresh air. We invite you to affirm public space and everyone who occupies it by drifting to sleep wherever you find yourself.



The Wandering Mind
2021-Present
Live Performance

Close your eyes and see what it really means to be human on our shared planet.

The Wandering Mind is an AI-guided improvisational performance that takes tens of  thousands of field recordings from every part of the globe and turns them into a symphony that serenades and guides you on a tour of the world with your eyes closed.

In dreams we become free of the unrelenting coherence that waking life imposes, free to sink into the swamps of planetary perception. In the Wandering Mind, our planet meets us in our sleep, filtered through global networks of sound and artificial intelligence.

The performer navigates through a sonic latent space map while the sleeper lies on a mat for 30-40 minutes, dozing off.

The audience is invited to lie down at the same time and allow themselves to drift off. The performer balances the sleeper’s trajectory into sleep, allowing quiet periods to lull the sleeper into hypnagogia and moving through louder areas to stir the sleeper awake again.

The performer navigates through a sonic latent space map while the sleeper lies on a mat for 30-40 minutes, dozing off. The performer balances the sleeper’s trajectory into sleep, allowing quiet periods to lull the sleeper into hypnagogia and moving through louder areas to stir the sleeper awake again.
The audience is invited to lie down simultaneously and allow themselves to drift off. 

Data visualization of our soundscape 
We work with musicians in each performance, previously collaborators include violinist Marina Kifferstein, Pakistani-American drummer and composer Qasim Naqvi and technologist artist Xiao Xiao, PhD. 



YOU START TO WONDER 
WHETHER IT'S A DREAM

2023
Sculpture
Combines a neon light sculpture with 3 audio pieces lasting 10 hours 15 minutes embedded sound 




DREAM MAKING 
IS 
WORLD MAKING. 
DOES THE EARTH DREAM? 
THE WATER REMEMBERS.

2023
Sculpture 
Mixed Media
Combines a neon light sculpture with 10 hours 15 minutes embedded sound


Our Research



Collective dream and non-anthropocentric storytelling

Dream-making is world-making. Like many other lucid dream practitioners, the artist sees our subconsciousness with the ability to comprehend far more complex, indecipherable meanings and experiences than our waking minds. A collective dream, in which we become water, carrying memories of the Earth to the current day, is an embodied ecological experience. It is a ritual, an imagination and a meditation on ecosystem, environment and planetary health. 

Dream-work and AI-learning

In the past few years, the artist’s studio has investigated how planetary-scale sensing and AI is becoming our collective peripheral nervous system, an externalized sensory processor through which worlds of sensor data fold into conscious and subconscious life. Though a person who is awake might not be able to comprehend its scale and complexity, the dream-work itself has an extraordinary counterpart in a class of state-of-the-art AI techniques for digesting and organizing massive global data. Sampling tiny fragments of sound from tens of thousands of recordings, our unique soundscape platform The Wandering Mind generates a winding sonic journey for sleeping and meditating audiences. 
Latent space data projection on 2-D space

Our Team
The Wandering Mind was first supported by the Ars Electronica and the European ARTificial Intelligence Lab (AILab), which granted the artist’s studio, slow immediate LLC, a residency in 2019, as well as from the Onassis Foundation and MAXMachina. The studio performed various times with the platforms using different data sites since 2020, from online streaming (Ars Electronica, 2020), public installation (“You and AI: Through the Algorithmic Lens”, Pedion Areos Park in Athens, 2021) to in-person events with local musicians’ improvisation ( MAXlive: 2021 The Neuroverse, New York Live Arts, 2021). The academic research and technical development on the Wandering Mind platform have been supported by MUNTREF Arte-Ciencia in Buenos Aires and DVIC in Pôle Leonard de Vinci, Paris. 

Meanwhile, the lead artist works closely with dream researchers and neuroscientists from MIT - including the Engineering Dreams Workshop, Harvard, and Stanford to ensure both the feasibility and the ethics of induced dream journeys. 

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Sleepwalk 


The Wandering Mind Series


GameSleepwalk is a solitary adventure game in which you find yourself confined to your apartment in New York City under quarantine. Information about the outside world comes to you through the news, and sometimes filters in through your window. As the days pass, you start to wonder whether this is all a dream.

Sleepwalk was built in 120 hours in Spring 2020, during which time the artist was living and working in her apartment under COVID-19 self-isolation orders by the State of New York. The game is the artist’s response to a prompt from the Onassis ENTER program.

This video game requires to run an executable app (.exe on Windows, or .dmg on macOS) which may not be permitted by your computer's settings. Please consult your System Administrator if you are unsure. Due to the independent creator license used in this game, you need to move the app to your application folder in order to run the game in macOS system.    
 

Sleepwalk

2020
Edition: AP: 10
Medium/Format: Video Game on macOS and Windows system.
Duration of the work: 4’30’’ to 6’
Contains Third party content from: News headlines from “The New York Times”
Quotes from “This is New York” by Roger Angell

    SLEEPWALK | ONASSIS